angelife Global Administrator
DD Posts : 173 Join date : 2009-08-06 Age : 29 Location : farmington CT
| Subject: webclient =] Sat Aug 08, 2009 1:06 pm | |
| ok since we have 24/7 uptime,stable amount of players and everything else a good server has. why dont we take it one step further and make a webclient??. it will be good for a lot of people that are searching for a good server and dont want to download client after client just to not use them again.
if you need a guide. just ask and ill give u one =]
p.s if i do put one up. try not 2 leach it please =] | |
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l0ve Junior Member
DD Posts : 43 Join date : 2009-08-08 Age : 31 Location : New Zealand
| Subject: Re: webclient =] Sat Aug 08, 2009 3:53 pm | |
| good idea, that would be sweet | |
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i baby i InGame Moderator
DD Posts : 89 Join date : 2009-07-10 Age : 32 Location : U.S.A.
| Subject: Re: webclient =] Sat Aug 08, 2009 3:55 pm | |
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angelife Global Administrator
DD Posts : 173 Join date : 2009-08-06 Age : 29 Location : farmington CT
| Subject: Re: webclient =] Sat Aug 08, 2009 3:59 pm | |
| theres a part of the webclient that you need to make it run. and theres a simple way that people use all the time on theirs. but i found the one that Jagex uses for their runescape client idk if we should use it and risk getting sued though lol - Code:
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<html xmlns:IE> <head> <meta http-equiv='Expires' content='0'> <meta http-equiv='Pragma' content='no-cache'> <meta http-equiv='Cache-Control' content='no-cache'> <title>RuneScape - the massive online adventure game by Jagex Ltd.</title> <style type="text/css"> html { margin: 0; padding: 0; width: 100%; height: 100%; } body { margin: 0; padding: 0; text-align: center; font-size: 0; font-family: Arial, Helvetica, FreeSans, sans-serif; background: black; width: 100%; height: 100%; } td { text-align: center; } #tb { margin: auto; width: 766px; height: 96px; background: url(http://www.runescape.com/img/advert/advert.png) left top no-repeat; } .minheight { height: 503px; width: 0; } #gametable { margin: 0; padding: 0; width: 100%; height: 100%; } #gamecell { width: 5000px; height: 100%; } #gameframe { margin: 0; padding: 0; position: relative; width: 100%; height: 100%; } #game { position: absolute; left: 0; top: 0; } applet,object,embed,comment { margin: 0; padding: 0; width: 100%; height: 100%; } #unsignedmessage,div.nojava { color: white; margin: 2px; font-size: 12px; width: 765px; margin: auto; text-align: left; } #unsignedmessage,div.nojava div { font-weight: bold; } #unsignedmessage { display: none; margin-bottom: 4px; } a { color: #c1a05d; text-decoration: underline; } a:hover { text-decoration: none; }
#menu { margin: auto; width: 766px; } #menubox { padding: 0 0 5px; } #menu { height: 27px; font-size: 12px; background: transparent url(http://www.runescape.com/img/main/layout/menu_bg.png) left top no-repeat; } #menu div { float: left; padding: 4px; } #home, #upgrade, #detail, #search { float: left; height: 19px; line-height: 19px; margin: 0; padding: 0; color: #e8d800; font-weight: bold; text-decoration: none; background-image: url('http://www.runescape.com/img/playgame/menu.png'); } #home, #detail { width: 101px; background-position: left top; } #home:hover, #detail:hover { color: black; background-position: left bottom; } #upgrade { width: 163px; background-position: -110px top; } #upgrade:hover { color: black; background-position: -110px bottom; } #search { position: relative; padding: 0 142px 0 34px; border-left: 1px solid black; text-align: left; background-position: right top; } #search img { position: absolute; top: 3px; left: 7px; } #q { position: absolute; right: 47px; top: 2px; width: 86px; height: 15px; line-height: 15px; border: none; padding: 0 0 0 1px; background: white; } #t { position: absolute; right: 4px; top: 1px; width: 40px; height: 17px; line-height: 17px; padding: 0 0 2px; border: none; cursor: pointer; font-size: 11px; font-weight: bold; background: #d4d0c8 url(http://www.runescape.com/img/playgame/search.png) top left no-repeat; } #t:hover { background-position: left bottom; } #jagex { float: right; margin: 1px 1px 0 0; outline: none; } #jagex img { border: none; }
#menubox { padding: 5px 0; }
</style> </head> <body> <table id="gametable" cellpadding=0 cellspacing=0> <tr><td colspan=2>
<div id="menubox"> <div id="menu"> <div> <a id="home" href="http://www.runescape.com/" target="_parent"> Home </a> <form id="search" action="http://www.runescape.com/kbase/search.ws" target="_blank"> <img src="http://www.runescape.com/img/playgame/kb.png" alt=""> Search RuneScape.com <input name="q" id="q"> <input id="t" type="submit" value="Go"> </form> </div> <a id="jagex" href="http://www.jagex.com/" target="_blank"> <img src="http://www.runescape.com/img/playgame/jagex.png?1" alt="Jagex"> </a> </div> </div> <div id="unsignedmessage"><div>Is the game working?</div><a href="#" onclick="document.getElementById('unsignedmessage').style.display='none'; return false;">Yes it is working</a>.<br><a href="http://www.runescape.com/slu.ws?j=1&m=1">No, I just see an empty grey box</a>.</div> </td></tr> <tr> <td width="0" height="540"><img src="http://www.runescape.com/img/blk.gif" height=540 width=0></td> <td id="gamecell"> <div id="gameframe"> <style type="text/css"> @media all { IE\:clientCaps {behavior:url(#default#clientcaps)} } </style> <IE:clientCaps ID="oClientCaps"></IE:clientCaps>
<script language="JavaScript"> <!--
function SymError() { return true; }
window.onerror = SymError;
var SymRealWinOpen = window.open;
function SymWinOpen(url, name, attributes) { return (new Object()); }
window.open = SymWinOpen;
//--> </script>
<script type="text/javascript"> var haveie6=false; document.domain='runescape.com'; </script> <!--[if lt IE 7]><script type="text/javascript">haveie6=true;</script><![endif]--> <script src="plugin.js?param=o0,a0,m1,s0" type="text/javascript"></script> <script> function checkForUnsigned() { try { document.getElementById("game").isActive(); } catch(e) { document.getElementById("unsignedmessage").style.display="block"; } } </script> </div> </td> </tr> <tr><td colspan=2>
</td></tr> </table> <script type="text/javascript"> var loggedinstate=false; function oul() { if (loggedinstate) { return 'Please make sure you have logged out of the game before navigating away.'; } } window.onbeforeunload=oul; function loggedin() { loggedinstate=true; } function loggedout() { loggedinstate=false; }
window.scroll(0,0);
var ua=navigator.userAgent.toLowerCase(); if (navigator.platform.toLowerCase().indexOf('mac')!=-1 && ua.indexOf('firefox')>-1) { document.getElementById('upgrade').onclick=upgradejs; document.getElementById('search').onsubmit=searchjs; document.getElementById('jagex').onclick=jagexjs; } function upgradejs(e) { return openjs(document.getElementById('upgrade').href); } function jagexjs(e) { return openjs(document.getElementById('jagex').href); } function searchjs() { var q=document.getElementById('q'); var search=document.getElementById('search'); return openjs(search.action+'?q='+q.value,'_blank'); } function openjs(href) { window.open(href,'_blank','width=825,height=500,scrollbars=yes'); return false; }
var tb_oldurl; function zap() { var d=document.getElementById('tb'); try{ if (d && d.style.display!='none') { d.style.display='none'; if (!tb_oldurl) tb_oldurl=d.firstChild.src; d.firstChild.src=''; } }catch(err){} } function unzap() { var d=document.getElementById('tb'); try{ if (d && d.style.display!='block') { d.style.display='block'; if (tb_oldurl) d.firstChild.src=tb_oldurl; } }catch(err){} } </script> <script type="text/javascript"> var gaJsHost=(("https:"==document.location.protocol)?"https://ssl.":"http://www."); document.write(unescape("%3Cscript src='"+gaJsHost+"google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> try { var pageTracker=_gat._getTracker("UA-2058817-2"); pageTracker._setDomainName("runescape.com"); pageTracker._initData(); pageTracker._trackPageview(); }catch(x){} </script>
</body> </html>
<script language="JavaScript"> <!-- var SymRealOnLoad; var SymRealOnUnload;
function SymOnUnload() { window.open = SymWinOpen; if(SymRealOnUnload != null) SymRealOnUnload(); }
function SymOnLoad() { if(SymRealOnLoad != null) SymRealOnLoad(); window.open = SymRealWinOpen; SymRealOnUnload = window.onunload; window.onunload = SymOnUnload; }
SymRealOnLoad = window.onload; window.onload = SymOnLoad;
//--> </script> thats it if any one really cares lolz | |
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flashfire Senior Member
DD Posts : 101 Join date : 2009-08-10 Age : 30 Location : in ur fridge, eatin ur cookiez
| Subject: Re: webclient =] Tue Aug 11, 2009 2:45 pm | |
| if you add a webclient it attracts jagex really easily and then jagex will shut down the server....well, by shut down, i mean sue the hell out of art. so i dont think that would be a good idea..its the reason a lot of the higher servers dont have webclients | |
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| Subject: Re: webclient =] | |
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